|Have dll........Have Program.........Have Question|
|masterbooda||[?]Ok I have a dll for my engine, and I have a program that uses the dll....... Now here is the question...... These two are downloaded separately........ ok........ this is probably a dumb question...... what all does the user have to do to the dll once downloaded to run the program.... do they just have to put it in their systems folder and register it......... or is there more that needs to be done....[?]
I really need some info on this... It is essential for all future games I'm going to create, because compiling the engine with the program would be kind of pointless.........
Please if any veterans(people smarter than me = everybody) could help me with this it would be apprecitated.......now if you can't help me, because I'm babbling like a teething baby then let me know about that too.........
|Eric Coleman||Go easy on the dots.
Is your DLL a COM (activeX) dll or a regular windows DLL?
If it is COM, then it will need to be registered. Generally the setup program that you use can do this for you.|
|masterbooda||But I like the ..........
Ok, what setup program are you talking about, like an install shield type of set up. If so where and what do I need to use to keep people from having to set up the dll manually. It is an activex dll... I have to figure something out, because people who don't register it, are complaining that my samples don't work and blaming me for it..... Even when I have a readme txt that explains what must be done with the dll..
|Brykovian||You can simply supply them with a BAT file that copies the DLL to a known location and then runs REGSVR32 with the proper path to the copied file.
you can use setup program (like setup factory) to auto register your dlls of fonts
also it has (setup factory) the runtime vb.6 with the setup programm (if you have a a game ...
so it can be done by one setup ,,,,,,,
I use this setup programm with my engine (Noor)