|DirectInput and Focus|
I have a Form with both DirectInput and Direct3D (acting as 2D) working. Mouse cursor un this windows is replaced by a sprite traped in the window rendering area. But when working in windowed mode, if the window lost focus and then gots, i cant get the sprite mouse to work again. I have tried on using DIDevice.Unacquire when lossing focus and then DIDevice.Acquire when getting again... but or it doesnt works or im doing it in a bad way.
so... Can anybody helpme?
|Eric Coleman||which version of directX are you using?|
|mazcunan||Sorry, I forgot it. Im using Direct X 8
|Eric Coleman||Have you looked at the samples in the SDK?|