RE: Isometric Adam Hoult (1 reply, 0 views) (2000-Apr-10)
Hi, Do you know the Win32 API well ?? If so, the best way (I have found to do it) is to create a windows polygon region, which fits your building/sprite for example. Now with a bit of messing, all you have to do, is to simply use the PtInRegion function to check if a point is inside that complex region, and voila all working. If your not too good with the Win32 API, I can try to knock together a little example, although it may take me a while to get round to it (ask everyone else I am currently doing work for huh bren/alex =) Adam

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RE: Isometric Laurens Leemans (0 replies) (2000-Apr-11)

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