| Title | Author | Date | Description |
| DirectX 10 Backwards Compatibility | Eric Coleman | 2/28/2006 | My concerns for game compatibility and the upcomming DirectX 10 in the MS Vista operating system. |
| A BASIC History | Eric Coleman | 9/21/2004 | This article gives a brief history of BASIC over the past 40 years. |
| Getting to know your Compiler | Silver Curry | 12/27/2003 | Since there are so many versions and editions of Visual Basic, it can be quite confusing at times. Selecting the right compiler is not exactly an easy choice. |
| Code Security | Adam Hoult | 5/19/2000 | While not the code security bible, it shows you ways of placing traps in your code, so that you can prove the code is yours, in the eventuality that someone steals it. |
| Game Design | Ryan Clark | 1/19/2000 | Amazingly in-depth article about almost every aspect of designing your game, and how to go about it. |
| Game AI | Andy Owen | 1/10/2000 | A few things to think about before embarking on AI coding for your game. |
| Games 2000 | Alex Kriss | 1/2/2000 | Is this what the future holds for games in the new millenium ? Could be !!! |
| 2D or 3D? | Alex Kriss | 12/22/1999 | A game developers viewpoint on exactly what writing a game in 3d should mean vs a 2d game. |
| RPG's vs GA's | Alex Kriss | 12/19/1999 | A blow by blow viewpoint on what makes an RPG so successful versus a Graphic Adventure. |
| Better Plots | Alex Kriss | 12/19/1999 | Describes how to best design a plot for you game. |