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Game Design - Tips for the one-man army.


I have read thousands of pages of information regarding game design, but only rarely have I seen discussion directed at the lone developer, the "One-Man Army." I know that there are many of you out there, like me, alone or with small supporting groups, hoping to compile your myriad keystrokes into a playable work of art. Doubtless there have been times when you've wondered whether it actually would be easier to get an infinite number of monkeys and an infinite number of compilers to see if one will code the next Quake killer. Well I say to you, lift your mind out of that blissful monkey-gutter and take heed. Small developers need to work smarter, not harder, and here are some ways to do it.



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2 comments

Article Console

Article by:

Ryan Clark


Date: 2000 Jan 19


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2 comments

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by: Jamie

What a great article. Well written and interesting.

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