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Problems with Texture Coordinates in D3D7 eis_os (0 replies, 0 views) (2001-May-20)
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Hi I have some problems with my Iso Engine in D3D7. My Triangle show some Pixel on the Border from other Texture Parts. To calculate my Texture Coordinates I use this: For templ& = 0 To 7 For templ2& = 0 To 7 TexBodenCords(templ& + (templ2& * 8), 0) = 0.125 * templ& TexBodenCords(templ& + (templ2& * 8), 1) = 0.125 * templ2& TexBodenCords(templ& + (templ2& * 8), 2) = 0.125 * (templ& + 1) TexBodenCords(templ& + (templ2& * 8), 3) = 0.125 * (templ2& + 1) Next Next Is this right ? WinRT Project allvb.de.vu/winrt


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