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Re: In DirectX Graphics, is there anyway to... David Goodlad (0 replies, 0 views) (2001-Jul-6)
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The u/v coordinates correspond to the x/y coordinates, but are on a 0.0 to 1.0 scale. All you've gotta do to get the u for an x is (x / width), and v for a y is (y / height). HTH a bit David


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