about DirectInput Rockwilder (0 replies, 0 views) (2001-Jul-25)
There is 2 ways to receive keyboard data in DI - immediate & buffered. I messed a while with the last one, because the immediate way doesn't support the "KeyUp"(in my opinion) Is it efficient to call in every frame(between do-loop) Device.GetDeviceData or call it only when input is really recieved(and how)?

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