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DirectX8.1 Tile Engine v0.1.6 - Kain (5 replies, 2052 views) (2004-Jan-28)
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KainWares DirectX8.1 Tile Engine version 0.1.6 has just been released. ([url]http://www.kainware.tk[/url] ) Maps loading from a map file Current features include:
  • Data loading from external files
  • Smooth Scrolling
  • unlimited map size
  • Vertice Lighting
  • Alpha Blending
  • 2 Layers
  • Shadows on second layer objects
  • Support for images up to 512*512
  • Ability to load TileSets
  • DirectX8 Sound support
  • DirectX8 Music support
  • Bitmapped Font Etc, Please notify me if you decide to play around with the engine, Craig "Kain" Brooking


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Re: DirectX8.1 Tile Engine v0.1.6 -  Peter (0 replies) (2004-Jan-28)
Do you generate those shadows on the fly or do they have to be pre-created? In any case, looks like a cut above the average glut of rpg tile engines, so good job, keep it up =)
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Re: DirectX8.1 Tile Engine v0.1.6 -  Spodi (0 replies) (2004-Jan-28)
Yeah, good job Kain. And Peter, I am pretty sure it is rendered real-time, kind of like this: http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=47718&lngWId=1#zip
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Re: DirectX8.1 Tile Engine v0.1.6 -  Kain (0 replies) (2004-Jan-29)
There created real-time, and thankyou.
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Re: DirectX8.1 Tile Engine v0.1.6 -  Krazex (0 replies) (2004-Feb-5)
Reading GFX Positions from ini is bad. The ReadField Function won't work on all regional settings. The rest looks nice, and got nice effects. Good Work
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Re: DirectX8.1 Tile Engine v0.1.6 -  Kain (0 replies) (2004-Feb-5)
Thanks, I have devised a fix for the problem, I will work out percentages during load time..will slightly decrease initial load, but will stop these annoying tile loading errors occuring.
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