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Super Splat! Paintball Beta - Mike Schmoyer (10 replies, 10 views) (2003-Feb-2)
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Welcome to the world of paintball. This exciting new game features a strategical 3rd person shoot-em-up game where victory lies in commanding your team and grabbing essential shooting points on the map. Featuring an intelligent and easy-to-use map editor, and many team building characteristics, this game will keep you entertained for hours. Check out the current Beta version and give some feedback.


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Re: Super Splat! Paintball Beta -  Anidem (0 replies) (2003-Feb-5)
Doesn't work... Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\pball_defeat.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\BlackBG.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\BlackBG.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\hopper.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\bitmap\bullets.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\bitmap\pball.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\Sprites.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\paintballers.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\cursor.bmp) 3:20:51 PM 2/5/2003 Error: <Load_Bitmap> Image file not found (G:\...\Bitmap\pball_title.bmp) 3:20:51 PM 2/5/2003
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Re: Super Splat! Paintball Beta - Mike S. (0 replies) (2003-Feb-6)
Please try the new version at the website listed here, you only need to download the new EXE file, not the images/sounds. Thanks for the help. I'm looking into it.
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Re: Super Splat! Paintball Beta -  Anidem (0 replies) (2003-Feb-6)
Works fine now, except I find the shooting directions a bit hard (maybe a less mouse Sensitivity. Also the fps is way too much, you could limit the fps to about 30. I end up losing 3 secs after the match begins.
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Re: Super Splat! Paintball Beta - Mike S. (0 replies) (2003-Feb-7)
I will look into making adjustable mouse sensitivity, I believe I can do that. As for the frames per second, I'm sure I can pause the round until you press a key maybe, to allow you a breath before it starts. I don't know of a very efficient way to limit FPS, do you have any ideas? Thanks for the input. Mike
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Re: Super Splat! Paintball Beta -  Anidem (0 replies) (2003-Feb-7)
I know a very easy way, just a few lines...here http://www.mwgames.com/voodoovb//framecap.html
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Re: Super Splat! Paintball Beta -  Anidem (0 replies) (2003-Feb-7)
I also found a few more errors, when the player travels offscreen a subscript out of range error comes up. Best thing to do to fix this is find a way to check collision detection around the edges. #2) When you press "windows home key" button, it fails to reload.
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Re: Super Splat! Paintball Beta -  Amrazek (0 replies) (2003-Feb-7)
Quite an interesting game! The only problems that I had with it were 1) Mouse is a little sensitive and 2) It is difficult to see where I'm aiming. Again, my compliments.
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Re: Super Splat! Paintball Beta - Mike S. (0 replies) (2003-Feb-8)
Mouse sensitivity will be a challenge to get changed, right now, it is a value of 2-to-1, I could go to 1-to-1, which is about half as slow, would that help? When you say "reload", do you mean reload weapon? As of now, you get 100 shots, then your out. Just like real paintball (only you get 200). I will add refills when I have some spare time. Again, thanks for the input. Mike
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Re: Super Splat! Paintball Beta -  Anidem (0 replies) (2003-Feb-8)
1-to-1 might help, try adding a menu to select the mouse settings. As for the reload thing I meant for the game to come back up after switching from the game to the windows start bar, it seems to be losing focus and never gaining it back...then again it's one of many things that could have caused that. Also maybe a bigger radius for the shooting thing.
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Re: Super Splat! Paintball Beta - Mike S. (0 replies) (2003-Feb-10)
The small radius is about right for the game, any larger, and sometimes you would swing past a player, or make it much too easy, so we settled on that. I have a new crosshair now, that enlarges when your aim is reduced that looks a bit cleaner. As for restoring the game on Alt-Tabs, we have never been able to get it to restore everything. Now that the game is so complex, im not sure we can dig in and figure it out.
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