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Re: New version of PGE is out - Sion (1 reply, 1164 views) (2004-Aug-26)
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Great to see that work is still being done on this engine. I had the honour of getting to know this engine very well while making Meteor Impact and it has countless great features. For everyone making a 2D game or have any interess in game engine architechture, this engine is defiantly worth a look. And if we are to believe Pab (who made the engine) a C++ version of the engine is in the works. However, the engines Progress-O-Meter has been stuck at 80% for quite a long time now, so it may not be availiable any time soon. :( Pab, have you made any changes/improvements in your Tile- and/or Sound-tools? These tools have truely great potential, but I ran into too many problems while trying to use them for my game, so I decided not to use them. Also, thanks for linking to my game, but could you please use [url="http://www.icysoft.dk/index.asp?side=program&id=52&lng=eng"]this link[/url] instead? It would probably aviod some confuses, seeing that my site is (mainly) in danish, and that people could have a hard time finding their way aroudn it :P Good to see that you've not completely disapeared from the game development scene Pab!


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Re: New version of PGE is out -  Pab (0 replies) (2004-Aug-26)
Yes, I have fixed a bug in PgeTiles which messed up your compiled file so it didn't actually work with PGE. The progress on PGE+ (the C++ version of PGE) is going slow as I am rewriting some things and also due to the changes in the summer 2004 update of DirectX 9. I have changed the link, and thanks for your kind comments :)
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