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Re: Help Wanted for Interactive Graphical MUD - theraje (0 replies, 642 views) (2002-Aug-10)
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Keep in mind that to truly test how well VB can handle an MMORPG, you're going to have to have a server. One that's fast, and one that doesn't get a lot of traffic from other sources. Server hosts normally share space, so you may have ten or more other sites on your server also getting traffic. In addition, your server will probably have to be Windows-based, which are more expensive than those using Unix-based systems. I'm not sure how well your program will work in a *nix Windows emulator... On top of that, you'll have to pay for bandwidth. If you aren't careful, you could end-up paying lots and lots of money. Bandwidth costs get very high, very quickly. The saddest thing is that making an MMORPG is that if the server dies, the game does too. If you can no longer afford to run the game, then it's history. This is why MMORPGs are run by huge companies that charge monthly fees for you to play. It's mondo expensive to run these games. Actually building the game is half the battle. Maybe you know all this already and have it taken care of, but the mention of not even having a site yet brings-up a red flag in my mind. If you do make the game, will you give it the ability to set up a server on a user's computer, or will it have to run on a master server? If you have it where users can host their own games, then I'm all for it. But MMORPGs are a real monster, so you'll have to be at the top of your game to be successful in this endeavor.


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