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Re: Fetish Fighters Alpha 0.2 now available - J-Rac (0 replies, 1274 views) (2002-Oct-7)
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I haven't had a chance to try this game but from the sound of some of these posts, It sounds like you need to add time based modeling to your game.... dont limit FPS to slow it down... you can make the text scroll, or any other animations appear at the exact same speed on any type of computer.... If you don't know how to do this, I can send you the source code for SpaceWars, it uses time based modeling for EVERYTHING. Animation, timers, delays, damage, text, etc...


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