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Re: DXGame Engine(E) Frame Rate Test - Timothy Patrick (0 replies, 10 views) (2004-Apr-4)
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I got a consistant 60 FPS, it didn't go up or down not even by 1 fps... I'm guessing you've implemented some kind of framerate limiter. Even after clicking on ALL the tiles that came onto the screen, the framerate didn't budge. I played around with it for a good long 10 minutes. Nice demo by the way =) System: * eMachines Intel Celeron 2.49GHz * Intel Integrated Graphics 845GV 64MB graphics card (note, this card is VERY fussy, some 3D games like Unreal Tournament will run without a problem at about 50FPS, but simple 3D apps of say, a spinning cube, written in VB using Direct3D, dont even initialize properly... OpenGL always runs well on it though it seems... Just something to watch out for as this card is very common on lower-end systems) * 256MB DDR RAM


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