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RE: D3D IM Corre (4 replies, 0 views) (2000-Apr-9)
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I use .OBJ files, they are supported by most 3d programs, they are plain text files and easy to understand. They contain vertices, vertexnormals and tu-tv values for each vertex.Basically all you need.. Have started on a 3DS reader too, but it is much more complex (3ds uses a binary format to begin with). /Corre


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RE: D3D IM Carl (3 replies) (2000-Apr-10)
RE: D3D IM Corre (2 replies) (2000-Apr-10)
Thanks Corre, I'll give it a go then. *nt* Carl (0 replies) (2000-Apr-10)
Corre, please read... Carl (0 replies) (2000-Apr-11)

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