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 [DX7]Questions about making an rpg
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Compact
Neophyte

Netherlands
1 Posts

Posted - Jan 02 2007 :  1:23:24 PM  Show Profile  Click to see Compact's MSN Messenger address  Reply with Quote
1. How can I load a dds-file or a png-file from a resource?
2. My main sprites-image (png-format) has these dimensions now: 512 * 5424
With sprites in it of 32 * 48. Is that a good size to convert to dds?

3. First I had this problem with bitblt, but now I'm working with DX I have it with DX. :P

I want to get this effect:
http://home.planet.nl/~vanbr116/Zorder-and-collision.gif
But I don't know how to do that...

Can someone please give me an example-code for an rpg-engine that can do this?
And I want it accurate by the pixel. I saw other rpg's with collision-detection that were accurate by the tile, but I want it by the pixel...

Edited by - Compact on Jan 03 2007 01:35:25 AM

Krisc
Knave

69 Posts

Posted - Jan 29 2007 :  12:33:29 AM  Show Profile  Visit Krisc's Homepage  Send Krisc an AOL message  Click to see Krisc's MSN Messenger address  Reply with Quote
For the collision, it is only complicated by not necessarily knowing the offset the player's feet make. If you keep a Z-Order of objects in your scene you can do collision testing based on it. In this case, if Player.ZOrder > Wall.ZOrder, Check For Collision With Player.Bottom - Offset, Else Check For Collision With Player.Bottom. It sort of depends on how you are rendering your Sprites, generally I would imagine that you have Rectangle coordinates for the space they take up on the screen...

I cannot help you with the first two since I have moved on to XNA...

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