New version of PGE is out Pab
(6 replies, 2071 views) (2004-Aug-25)
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A new version of the Visual Basic 6, 2D DirectX8 engine, PGE is out.
New in PGE 1.1a:
Some minor and major bugfixes.
Some minor new features has been added.
Example programs to help you get started.
Find it at [url]http://pab.dyndns.org[/url].
Great to see that work is still being done on this engine.
I had the honour of getting to know this engine very well while making Meteor Impact and it has countless great features. For everyone making a 2D game or have any interess in game engine architechture, this engine is defiantly worth a look.
And if we are to believe Pab (who made the engine) a C++ version of the engine is in the works. However, the engines Progress-O-Meter has been stuck at 80% for quite a long time now, so it may not be availiable any time soon. :(
Pab, have you made any changes/improvements in your Tile- and/or Sound-tools? These tools have truely great potential, but I ran into too many problems while trying to use them for my game, so I decided not to use them.
Also, thanks for linking to my game, but could you please use [url="http://www.icysoft.dk/index.asp?side=program&id=52&lng=eng"]this link[/url] instead? It would probably aviod some confuses, seeing that my site is (mainly) in danish, and that people could have a hard time finding their way aroudn it :P
Good to see that you've not completely disapeared from the game development scene Pab!
Yes, I have fixed a bug in PgeTiles which messed up your compiled file so it didn't actually work with PGE.
The progress on PGE+ (the C++ version of PGE) is going slow as I am rewriting some things and also due to the changes in the summer 2004 update of DirectX 9.
I have changed the link, and thanks for your kind comments :)