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Asteroidia! - DXGame Engine Shareware - dxgame (14 replies, 2514 views) (2004-May-18)
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Asteroidia is a shareware game designed with the Direct Draw DirectX 7 version of the DXGame Engine available for Visual Basic 6. The game is shareware, but the developer has allowed the user to play to level 20 of the game before the trial expires. It's fun just to kick back and watch the demo screens. :) From the developer: "Rock on with this 2D retro shoot-em-up! Asteroidia features fast paced action with colorfull graphics and explosive sound. Enhancements and 2 modes of play, make this classic more fun then ever! 60 levels of high octane arcade blasting fun you'll want to come back for a "quick fix" over and over again!" Requirements: DirectX 7 4mb Video Card Visual Basic 6 Runtimes Installed Click on the website button to download it.


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Why is this shareware? I played it, its a great little game, nice speed and very pleasing gameplay... but it is what it is.. and asteroid remake... There is nothing original in this concept at all... shouldn't that be freeware... Lets face it folks... 2d games are no longer worth money, they are for personal enjoyment... Don't get me wrong I despise 3d games.. they have killed the heart of video games in my opinion... but from a business point of view, this game just won't sell... DaBooda out....
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I just wanted to add... even though this probably isn't the right post... but I do personally like the dxgame engine... It blows mine out of the water, especially in the speed arena... DaBooda out...
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isnt the dxgame engine done i vc++ 6 ?, im confuzzled
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Re: Asteroidia! - DXGame Engine Shareware - Jeedee (0 replies) (2004-May-19)
DaBooda, I think there is still a place for 2d games in the monthly fee area. If you search around a little you might find some. Great engine by the way. Oh and Great game but as Dabooda said, maybe shareware-ing (is that a word?) a 2d asteroid clone is a bit... excessive? Just my 2c :)
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I liked the game, but charging a fee is definately overboard.
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The demo was posted here on VBGamer to let other developers see a fairly decent example of the DXGame Engine (the Direct Draw version at that) in use. NOT to debate shareware marketing practices. We recieved permission from the developer to post the game here so other VB coders could see it in action. Granted this is NOT the place to sell a VB designed game and the news post should not be thought of as such. But we get emails everyday asking for more demos of our engine, that is why it was posted.
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Re: Asteroidia! - DXGame Engine Shareware - DrG (0 replies) (2004-May-21)
Only one queston: When the new DXGame Engine 2D+ will see the light? We're near to finish May and there's no news. Many thanks in advice.
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"We're near to finish May and there's no news. Many thanks in advice." Hi DrG, We posted a note on our website log area about this. Unfortunately we're not going to make the May release schedule. While version 1.0 of the new engine itself is finished, the documentation is taking longer than anticipated. Realistically we're looking at sometime in June now.
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Re: Asteroidia! - DXGame Engine Shareware - stuart (0 replies) (2004-May-22)
great game, fun too, and solid & fast for being vb. a couple tips: -add a speed limit to how fast your ship can go -add more music -and make it free
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Re: Asteroidia! - DXGame Engine Shareware -  sdw (0 replies) (2004-May-22)
"We recieved permission from the developer to post the game here so other VB coders could see it in action. Granted this is NOT the place to sell a VB designed game and the news post should not be thought of as such." Well you're certainly advertising this game and also promoting your wrapper, which is not free. So to me you're indirectly trying to sell something. But who cares, thats only my opinion. I'm only 16 years old anyways remember?
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Re: Asteroidia! - DXGame Engine Shareware -  VBBR (0 replies) (2004-May-23)
Who could forget that... Actually I have found it quite interesting (viewing from the outside)
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I only have one suggestion, that is to write a demo showing a true game, where your character is interacting with the environment. I.e. Running into walls, falling, and etc... All I have gathered from the demos and this game is the abiltiy for sprites to fly around everywhere with some moving background. I think it would help sell( that is what your doing) your engine. And I did see the one demo with the ship shooting blocks, but that really wasn't very convincing to me because that could easily be done with sprites. DaBooda out...
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We will be more than happy to answer any DXGame Engine specific questions either via email, the VBGamer forum area, or our own forum area. Thanks...
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Our forum was locked (see upcoming news post) but the forum area is now 100% open to all. :) http://www.dxgame.com/forum/
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