Re: Star Cars - Second Alpha Demo - VBBR (0 replies, 590 views) (2004-Jun-16)
The game looks very good. Just some details... - I got nowhere above 22 FPS; - I often got small FPS like 12, 15 or even below 10 if there is many thing being drawn. I think the blocks rendering proccess needs some tweaking o it becomes faster (i.e., not rendering triangles that are INSIDE the terrain, I don't know if this is implemented yet) My system specs: - AMD Athlon XP 2200+ (1800 MHz) proccessor - 256 MB RAM DDR 266 - Video Card: GeForce2 MX 64 MB - OS: Windows Xp Professional About the exit-window problem: in the Form_QueryUnload event, you could add something like: If Not Terminated Then Run=False Cancel=1 End If Run is a public variable indicating whether the main loop shoud run or not (I guess you have one of that). Terminated is a variable that you should set to True after terminating DirectX and everything. I guess this should solve the problem.

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