Post

 Resources 

Console

Home | Profile | Register | Active Topics | Members | Search | FAQ
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 VBGamer
 VBGamer
 DirectPlay vs WinSock

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert List Spell Checker
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]

   Insert an File
Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Obob Posted - Aug 22 2005 : 1:58:27 PM
Has anyone successfully coded a "twitch" multi-player gamer using directplay? Would you be better off using Winsock instead since it's lower level? Most of the tutorials I have seen that are not chat or tic tac toe programs seem to be using winsock. Thanks.
2   L A T E S T    R E P L I E S    (Newest First)
Almar Joling Posted - Aug 23 2005 : 05:44:07 AM
Oh, you put a topic here too... Well, I replied on my forum.
Spodi Posted - Aug 23 2005 : 03:34:54 AM
I personally reccomend Winsock. Most everyone does NOT use DirectPlay. DirectPlay8 I believe has a memory leak problem, too. Winsock is just more universally accepted. What exactly is a "twitch" multi-player game, anyways? ;)

VBGamer © Go To Top Of Page
This page was generated in 0.07 seconds. Snitz Forums 2000

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.